Reeve's Tale 124 About variant maps Reeve's Tale 125 Reeve's Tale 126

Reeve's Tale 125 is in 56 witnesses (Edition Ad1 Ad3 Bo1 Bo2 Bw Ch Cn Cp Cx1 Cx2 Dd Dl Ds1 El En1 En2 En3 Fi Gg Gl Ha2 Ha3 Ha4 Ha5 He Hg Hk Ht Ii La Lc Ld2 Ln Ma Mc Mg Mm Ne Nl Ph2 Pn Ps Pw Py Ra1 Ra3 Ry1 Ry2 Se Sl1 Sl2 Tc1 Tc2 To1 Wy)

OUT 3 witnesses (Ld1 Ox2 Ra2)


as ille Edition Ad1 Bo1 Bw Ch Cn Cp Cx1 Cx2 Dd Ds1 El En2 En3 Gg Ha4 Hg Lc Ma Mc Mg Ne Ph2 Sl1 Sl2 Tc1 Tc2 (as ille), Ad3 Ld2 (als ille), En1 (as yll), Ha2 (as ill), Ha5 (as elle), He Nl Pw Se (as il), Hk Ry2 Wy (as ylle), La (ās il), Ry1 (As elle)

as euyl Bo2 Fi (as evel), Dl (as evell), Gl Ra1 (as euel), Ha3 (als euil), Ht Ra3 (as euell), Ii (as Evyll), Ln (as yuell), Mm (als euell), Pn (as euyl), Ps (als euyl), To1 (as yuyll)

as badde Py (as badde)

a Millere Ad1 Gl Ha3 He Ht Mc Mm Pn Ra1 Se (a myller), Ad3 Hk (a miller), Edition Cn Ds1 En2 Hg Tc1 (a Millere), Bo2 Ha2 Ha5 Ma Pw Py Tc2 (a Miller), Bw Ry1 (a Myller), Cx1 Cx2 Dd (a Myllere), Dl (a Mellere), El En1 (a Miller͗), En3 (a millere), Gg (a mellere), Ha4 Lc Mg Ra3 Sl1 Sl2 (a meller), Ln (amillere), Ne Nl Ps (a myllere), Ry2 (a Meller), Wy (a myllare)

a Milner Bo1 Ch (a Milner), Fi (a mylner), Ii (a myln̉), La (a Melnere), Ph2 (a Milner͗)

a melle Cp (a melle)

Milner Ld2 (mylner)

Millere To1 (myller)

ar ye Ad3 Ha5 (er ye), Edition Ch Ds1 El En1 Hg Ra3 Tc1 To1 (ar ye), Bw Cp Ha4 Sl1 (ere ȝe), Dd En2 Lc Ln (ar ȝe), Dl Fi Mg Sl2 (are ye), Gl (arn yee), Ha2 Ry1 Ry2 (ere ye), Ha3 (er yee), Hk (are yee), Ld2 (ar͗ ȝe), Mm (arne ȝee)

be ye Bo2 Ra1 (ben ye), Cn Ht (be ye), Mc (ben ȝe), Pn (been ye), Py (bien ye)

is ye Cx1 Cx2 He Ne Se Tc2 Wy (is ye), Gg Pw (is ȝe), La (es ȝe), Nl Ps (is yee)

ye be Ma (ye bee)

ye Ad1 Bo1 En3 Ii (ye), Ph2 (yee)

Stuff

On the left hand side of the screen you will see what we call "Variant Maps." These are hypotheses of relationships among the manuscripts, created by phylogenetic software developed by evolutionary biologists to explore relationships among species. For explanation of how we use these maps see....